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Weapons Pipeline - Zombie Assault: Resurgence

*All work shown here is from the currently unreleased game "Zombie Assault: Resurgence" by Ninja Kiwi. This work was included in a recent public playtest and I've been given permission to show it off.*

In my role as Technical Artist at Ninja Kiwi Europe I was responsible for developing the asset pipeline for the game's weapons.
The assets are modeled in Blender, textured in Substance Painter and implemented in Unity. I supported the base pipeline with Python scripts in Blender and C# in Unity, and produced documentation to allow other artists to use the workflow. A lot of the tech, and key pillars of the workflow, are shared with the armour pipeline, which can be found here https://www.artstation.com/artwork/y4GaY8

All content displayed here was created by myself, including all aspects of the asset pipeline. All weapons and armour were based on concept art by Craig Payne.

Breakdown of the weapons pipeline that I implemented for ZA:R

Breakdown of the weapons pipeline that I implemented for ZA:R

Turntable view

Closer look at the 59-9MP model and textures

Closer look at the 59-9MP model and textures