*All work shown here is from the currently unreleased game "Zombie Assault: Resurgence" by Ninja Kiwi. This work was included in a recent public playtest and I've been given permission to show it off.*
In my role as Technical Artist at Ninja Kiwi Europe I was responsible for developing the asset pipeline for the game's weapons.
The assets are modeled in Blender, textured in Substance Painter and implemented in Unity. I supported the base pipeline with Python scripts in Blender and C# in Unity, and produced documentation to allow other artists to use the workflow. A lot of the tech, and key pillars of the workflow, are shared with the armour pipeline, which can be found here https://www.artstation.com/artwork/y4GaY8
All content displayed here was created by myself, including all aspects of the asset pipeline. All weapons and armour were based on concept art by Craig Payne.
Turntable view