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The Mouse-cenary

Created for my third year module "3D Character Production", this model is based of "Snow Mouse" by Kin Chan (https://www.artstation.com/artwork/xzdQ41). The character was imagined as the main player character in an open world RPG set in the far north. The final renders were taken in UE4. The polycount is around 80k tris including the large number of alpha cards used for the fur.

Wireframe (without fur cards)

Wireframe (without fur cards)

Wireframe (without fur cards)

Wireframe (without fur cards)