My personal project for the second semester of third year. I chose a small section of Dundee's Nethergate to recreate as a modular environment suitable for an open world game, with a focus on fidelity and detail. I've included flythrough and day and night cycle videos here; for a detailed breakdown and a look at my process check my blog post here; https://www.artstation.com/duncanreadle/blog/G3ea/dundee-modular-street-process-breakdown
All renders taken in UE4 without ray-tracing.
Flythrough Video
Day and Night Cycle Video