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Botanic Palace - 3D Game Environment

After 9 long months my honours project, "Botanic Palace" is complete. Based on this piece of concept art by Dimitri Neron (https://neron.artstation.com/projects/5eaZP) , I aimed to create a game-ready 3D environment for a third person action or rpg game. The project focused purely on the art side of things and not gameplay, but I added collision to allow myself to run around and experience the environment as intended for a player. Every asset was made from scratch by myself, and the scene runs between 30-40 fps using hardware ray tracing on a RTX 2060 Super card, in UE5.

UE5 Screenshot

UE5 Screenshot

Progress video from start to finish (low quality because of file size limits)

UE5 Screenshot

UE5 Screenshot

UE5 Screenshot

UE5 Screenshot

UE5 Screenshot

UE5 Screenshot

UE5 Screenshot

UE5 Screenshot

Showcase video

Prop breakdown (top uniquely textured, bottom using tileables)

Prop breakdown (top uniquely textured, bottom using tileables)

A gif showing off the ~135 modular pieces, props and foliage assets used in the final scene. Dome assets excluded because they're so big!

A gif showing off the ~135 modular pieces, props and foliage assets used in the final scene. Dome assets excluded because they're so big!