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Smooth Mesh Outlines - Blog Post

A dive into solutions for the mesh tearing problem that results from trying to use meshes with split normals for vertex-offset based outlines.
Blog post here: https://www.artstation.com/blogs/duncanreadle/EKLBe/the-split-normal-outline-problem-solutions
Scripts on Github here: https://github.com/Falking3/OutlineScripts

Broken outlines -> smooth outlines

Broken outlines -> smooth outlines

Excerpt of one of the Unity postprocessor scripts

Excerpt of one of the Unity postprocessor scripts

Normals to vertex colour Python script

Normals to vertex colour Python script