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Armour Pipeline - Zombie Assault: Resurgence

*All work shown here is from the currently unreleased game "Zombie Assault: Resurgence" by Ninja Kiwi. This work was included in a recent public playtest and I've been given permission to show it off.*

In addition to the weapons pipeline for ZA:R, I also developed the game's armour pipeline. It's based on the weapons pipeline, and uses the same Unity shader and Substance Painter setup. The main differences are a geometry nodes setup used to make the modelling process more flexible, and Python code which generates the unique proportions for the male/female versions of each class on export.

All the assets shown here (excluding the guns, which were created by Cathal Kelly) were created by myself, including the asset pipelines. All weapons and armour are based on concept art by Craig Payne.

Armour Pipeline Breakdown

Armour Pipeline Breakdown

Default Armour for all three classes using the Male body type

Default Armour for all three classes using the Male body type

Helmet showing off the shader re-colouring system. Each colour on an armour piece can be HSL shifted dynamically in Unity.

Helmet showing off the shader re-colouring system. Each colour on an armour piece can be HSL shifted dynamically in Unity.

HVM Kelvar5 Helmet Turntable

Default Armour Set Turntable